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1. Eve API and the cost of researching blueprints - in EVE Technology Lab [original thread]
Rgr ty. edit: (I just got a headache)
- by Red Revolver - at 2015.03.25 20:16:26
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2. Eve API and the cost of researching blueprints - in EVE Technology Lab [original thread]
I cant find anything in the eve api on the current research cost multiplier of a system. Did I miss something? If I didnt, I'd like to urge ccp to implement it in the api.
- by Red Revolver - at 2015.03.25 12:14:49
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3. How does eve calculate Invention succes and failure states? - in Science and Industry [original thread]
Ty. Google has been pretty confusing on this subject (too many blogs and changes)
- by Red Revolver - at 2015.03.23 11:49:35
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4. How does eve calculate Invention succes and failure states? - in Science and Industry [original thread]
I've been reading up on invention and came across this in a dev blog: Success (exceptional): yields a ME 2 and TE 3 bonus to the outcome. Success (great): yields a ME 1 and TE 2 bonus to the outcome. Success (good): yields a TE 1 bonus to the out...
- by Red Revolver - at 2015.03.23 11:35:05
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5. Announcement:Fanfest 2014 - Day 1 - in EVE Information Portal [original thread]
There is nothing on how to tune into the hd stream in the blog. Or am i missing something?
- by Red Revolver - at 2014.05.01 09:58:00
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6. Sticky:Contest: Predict the ATXI Winners! - in EVE Alliance Tournament Discussion [original thread]
1 Hydra Reloaded 2 Verge of Collapse 3 Pandemic Legion
- by Red Revolver - at 2013.07.23 10:39:00
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7. Cloaked bombers and assaultships - in Player Features and Ideas Discussion [original thread]
Was thinking about that, and how about making this cloak penetrable with you directional scanner. Just give the AF a bonus to that.
- by Red Revolver - at 2012.03.21 13:54:00
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8. Cloaked bombers and assaultships - in Player Features and Ideas Discussion [original thread]
You made 2 arguments, none of them have convinced me to drop this idea. The first is that AF allready have a role and perform it well. This true, but there is no rule that sais that every ship just needs one role to perform. Why shouldnt AF's be...
- by Red Revolver - at 2012.03.21 13:49:00
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9. Cloaked bombers and assaultships - in Player Features and Ideas Discussion [original thread]
True, however the assaultship is not. The idea of this mechanic is introducing the "cat and mouse" play into big fleetfights, witch usually are pretty static. Assaultships are verry good at this sort of thing.
- by Red Revolver - at 2012.03.21 13:18:00
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10. Cloaked bombers and assaultships - in Player Features and Ideas Discussion [original thread]
Its a buff, not a nerf m8. Id say, it makes it more exiting this way
- by Red Revolver - at 2012.03.21 12:59:00
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11. High Sec incursions payout adjustment - in Player Features and Ideas Discussion [original thread]
-1 Incursion are dangerous and competition can be feirce. It requires well fitted ships in a fleet with good members and a seasoned fc. In contrast, lvl 4 missions can be done afk.
- by Red Revolver - at 2012.03.21 12:44:00
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12. Cloaked bombers and assaultships - in Player Features and Ideas Discussion [original thread]
Recently our devs have been working on making smaller ships more usefull, so was thinking and came up with an idea. How about giving stealth bombers a new type of cloaking device. This mod gives them the ability to stay cloaked while firing bombs...
- by Red Revolver - at 2012.03.21 12:27:00
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13. Complete T2 Ship Building Spreadsheet - in Science and Industry [original thread]
Absolutely, I'll get right on it. Also, I've started working on capital ships today. Hope to have them done by tomorrow. Will update the sheet with the improvements for the cost- gainsheet (T2 and T3)
- by Red Revolver - at 2010.02.11 19:30:00
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14. Complete T2 Ship Building Spreadsheet - in Science and Industry [original thread]
Have you tried to set macro security to medium or low?
- by Red Revolver - at 2010.02.08 11:50:00
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15. Complete T2 Ship Building Spreadsheet - in Science and Industry [original thread]
v4.2Beta is up.
- by Red Revolver - at 2010.02.03 19:26:00
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16. Complete T2 Ship Building Spreadsheet - in Science and Industry [original thread]
Correction, the protection bug has not been fixed. New version is up now. Verry sorry for the inconvenience.
- by Red Revolver - at 2010.02.02 16:38:00
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17. Complete T2 Ship Building Spreadsheet - in Science and Industry [original thread]
Edited by: Red Revolver on 02/02/2010 15:58:45 - Originally by: Epae Woewig On your cost-gain part you got some errors. D20 has the formula of =C20*B24. Should have been =C20*B20. D21, D22, D23 & D24 also got errors in the basic formula...
- by Red Revolver - at 2010.02.02 15:57:00
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18. Complete T2 Ship Building Spreadsheet - in Science and Industry [original thread]
v4.0 is up. T3 ships added
- by Red Revolver - at 2010.01.29 02:35:00
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19. Complete T2 Ship Building Spreadsheet - in EVE Technology Lab [original thread]
Cap ships are coming up. This post has been moved to "Science and Industry", here's a link http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1253971
- by Red Revolver - at 2010.01.29 00:24:00
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20. Complete T2 Ship Building Spreadsheet - in Science and Industry [original thread]
This the leftover from the tutorial. It is down atm, but will be up soon. Is the rest of the sheet working properly?
- by Red Revolver - at 2010.01.28 23:56:00
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